stellaris utopian abundance. I simply start prioritizing pop growth af, make migration treaties, etc. stellaris utopian abundance

 
 I simply start prioritizing pop growth af, make migration treaties, etcstellaris utopian abundance  70

. It cost me . A technician with base 8 output will go from 0. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. Alternately, restructure your colony plans such that the total number of jobs on. Jun 10, 2019 @ 6:46pm Pop job management in 2. Essentially you're down 0. 6 consumer goods per citizen. There is no „best“ LS. Because in most situations, both (as well as Utopian Abundance) are worse than Decent Conditions, Social Welfare, Shared Burden, and Stratified Economy. Under normal circumstances, you're just spending a boatload of Consumer Goods for an extra ~3% job output from stability. If you're having to actually use these, you're doing something wrong. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. and then I tracked the resource incomes before/after switching to utopian abundance. ). Not chemical bliss bad, but still terrible in most situations. Artist produce 6 consumer goods. Also utopian abundance will be open for imperial authorities. 2 beta patch before starting it up, though I don't know if it actually was the cause. Utopian Abundance can be quite OP if you use it at the start of the game (and maybe further in. With Utopian Abundance giving about twice the amount of pop trade value as Decent Conditions. Under Utopian abundance, every pop already has equal political power. Utopian Abundance has extra hidden benefits, pops will produce (a lot) more passive trade value, the high stability will further increase the trade value. This little mass products price does not make a difference. ago. Is there a mod to let utopian abundance be a thing? I want to make an megacorp empire which is basically a giant hotel empire, that also uses slaves as workers to ensure the aliens have the best time, but slavery needs authoritarian, and utopian abundance needs egalitarian. Commerce megaplexes, filled with robot clerks and sapient merchants. You can be swimming in unity and influence, and use all the. Unlocked by egalitarian ethics, utopian abundance is social welfare dialed up to 11. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. but they instead did. Posted by u/qq97890 - No votes and 2 commentsWhile I love this combo, sadly the interaction between slavery and utopian abundance is bugged. Should be fine with an existing save-game, although some tech unlocks from APs won't be retro-active. ago. That would be balance. Chemical bliss is + %40 happiness. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. - Utopian Abundance: Star Trek in the TNG era depicts this type of society. Slavers will want stratified economy. Apr 26, 2021. For extra info, click here. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Because I can't understand why I would want that. • 1 yr. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. The better question is why you would want to use either, besides roleplay. Utopian Abundance: 1 Upkeep +20% Happiness +0. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. 10 comments. #8. Star Trek replicators can produce consumer goods, and replicators need energy, so they probably solved their energy problems at the "consumer scale". 5 unity per specialist. [deleted] • 3 yr. Reply. Will only use if egalitarian. Your commerce building comes with a Merchant (after picking up some trads). It is a "pops live under Utopian Abundance, yet have positive consumer goods returns just by. I think it's important to point out that the result of an Ideology war is very different from a normal claim war. So hey, turns out that Utopian Abundance can completely break the game if handled in a. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live. Stellaris Dev Diary #312 - 3. . The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living. Therefore PP being equal, +1 happiness = +0. The mod. And most of the wealthiest countries on Social Welfare or Decent Conditions. Would it be like everybody is filthy rich so nobody is in disavantage? Even unemployed people spend their time in art and science. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. Either ethic can eventually become communist with Utopian Abundance, or choose not to and stay stratified. (A single clerk now pays the CG upkeep for 2 pops on utopian abundance with the consumer benefits policy) (Edit: Speaking of, put your pops on utopian abundance or academic privilege if possible,. Political power is correlation to 'Approval rating' which in turn influences Stability. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. Entertainers increasing popgrowth (+20% once I fully upgrade the holotheatres and get enough of them out), industrial districts to feed the holotheatres, also increasing popgrowth. So Eglatarian's a must already. = +7. There should be an option. yes the rubricator is awesome. That's an apparatus of 5 pops outputting effectively 12 Research. Moreover, since you'll be giving those 700 robots citizen rights with Utopian Abundance they will start generating large amounts of trade income which will further simplify the transition. Utopian abundance is a really bad living standard. Stack all -% upkeep on your Utopian pops to make them much more useful. You xan also throw an occasional lab in your. Pleasure seekers itself is powercreep, since 20% was utopian abundance's happiness number first and now pleasure seekers gets the exact same. Utopian Abundance has a much steeper CG upkeep cost. Stellaris. There is one unconventional strategy that involves using Xenophobe/Egalitarian with Nihilistic Acquisition; steal pops, purge the xenos for resource income, run domestic servants for amenities, and leave your main species unemployed on utopian abundance for science. 22. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. Stack all -% upkeep on your Utopian pops to make them much more useful. I went utopian abundance from day 1. You'd be high all day and all your needs would be covered by the government. Social welfare also gives more happyness now and gives 0. 9 Comments. There is a -25% happiness. Social Welfare is basic sustenance guaranteed by the state. Stellaris. 475 credit loss. Utopian Abundance is always better assuming that CG are not a factor. Manage a feud between clans of your Warrior Culture. Citizen synths are people, it's what utopian abundance looks like for a person, entertainment, space, relaxation, hover cars, not-hover cars, off planet holidays, shows, fancy and unessary adornments, and servicing with high quality lubricants (ick, don't use that industrial grease on me, I know it lasts longer, but the Covefee V Rose oil with. 70. The system should be reworked. Utopian Abundance gives 20% happiness to all pops of all strata, which boosts stability and ethics attraction and decreases crime. The same thing happens if you use Domestic Servitude: the counter will go into negative digits if the planet has no free jobs and any domestic servant. 0. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the. Full focus on alloys then probably energy/mineral/food upkeep to break even next. since utopian output is not affected by. 1125 extra consumer goods. Members Online. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. 2-0. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own. 475 credit loss. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. The fact that the empires would rather eat massive sanctions instead of taking Utopian Abundance (that I'm willing to fund, goddamnit, free of charge) is. Please, oh all mighty PDX Stellaris devs, would you buff environmentalist to give, say +10% habitability? Right now that -10% pop consumer goods cost is useless. ago. I don't think buffing utopian abundance to grant higher happiness effects than pleasure seekers, when utopian abundance costs much more, is power creep. Will only use if egalitarian. United in tradition, Razians share a long history from which fables and parables can be drawn, and a course towards the future may be charted by looking at the past constellations of history. For utopian abundence it would work simmilarly but also gives +2 unity per pop. The only reason is maybe a role play. While social welfare does not demand egalitarian you also stand for equality. It also gives you access to Idealistic Foundation as a civic(+5% happy). 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. So I'm wondering if anyone has done it, I probably need to go ringworld or relic origin. -as a moral democracy. utopian abundance is "full communism" which marx literally described as "superabundance". Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. ago. I actually switched this to see if it fixed the issue, so I was still in breach with it allowed). The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. Turns out EVERY assimilated species was set to Utopian Abundance living standard, hampering my economy without me realizing. Stellaris. LullabyToNightmares. Utopian Abundance is actually an incredibly expensive way to generate research. . The only overwrite is living_standard_utopian, removing the few lines that checked ethics. civics: nationalistic zeal, and whatever else. Stratified economy if you take the planet as a whole. If you have galactic wonders, just spam ring worlds and mass reserach/farm/trade districts. You can combine militarism with any ethic that you want, with egalitarian and utopian abundance fore all you can make new pops loyal even without etic shifts and they will slowly convert to youre government ethics anyway, with autoritarian ot spiritualist you can bust youre government etics attractions (castles. I simply start prioritizing pop growth af, make migration treaties, etc. This little mass products price does not make a difference. I always get a kick out of my utopian worlds going through a crime phase. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. My current playthrough turned out WAY too wide for me to do it lol. . like, it's the same thing at heart, but one is not working with the abundance it. Paradox / Steam. They do, by giving other planets a growth boost. 2018 v 9. Factions form at the beginning of the game. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. So I want to start as egalitarian for the Utopian abundance living standard, but I plan to become emperor late game. It goes downhill from there. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. Despite being a. 3. " As a result, each time a new. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Agarian idyll xenophiles. 8. This civic lets you have trade worlds instead of mining worlds. Decadent Lifestyle is superior to Utopian Abundance in almost every way. Super-early game can be a bit taxing for this origin, but the research will quickly make up for it and you get quite a few other small bonuses too. 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. l, and the Approval Rating on a planet is. Utopian Abundance 20 happiness = 7. While this is extremely useful, it only kicks the can down the road since as population continues to climb you will eventually have a problem with insufficient housing. #1. 1 or lower difference)In Stellaris the two ethics have more to do with the political organization of society, it may be more apt to label them Autocratic vs Democratic, with Oligarchic as the middle ground between the two. Communal Housing: Nobody uses housing buildings. . 072 = +13. One is Stellaris, and the other is Hearts of Iron 4, where they have introduced a Trotsky path that restores soviet democracy and gives all. And even "Social Welfare" offers only slightly weaker bonuses for. 5 patch (aka Banks ). And as mentioned before, you can employ more researchers than with Academic Privilege, which more than. Egalitarians are willing to vote for the Greater Good chain, which amoung other things bans all living standards other than Utopian Abundance/Shared Burdens and all forms of slavery. Currently playing a fanatic authoritarian Imperium providing. For High Priests, their unity and science output would benefit,. Stellaris. stellaris presents synthetics as. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Set one of the conquered races to livestock slavery. This also happens in Thrall Worlds; toilers are considered negative jobs. There is. Just some guidance about Utopian Abundance, depending on the game, usually 7-11 unemployed pops feels right, I usually try and land within the lower end of this number, with the stopping point being where I would need to change the species rights for another species, but you can scale this number up during the first 20 years as you get more of. Utopian Abundance: (6*32)*0. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. Early game make sure to get your manager building and commercial center built. It is a "pops live under Utopian Abundance, yet have positive. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. 2) Flip the species rights settings back and forth a bit, and / or ensure that all. You can somewhat re-balance this by using utopian abundance, which makes the pops to generate more trade value, and using functional architecture to have an extra building slot, which gives you space for another merchant. Education and healthcare would be provided to everyone for free. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. Shortly before the v2. However the problem lies with the Shared burden, and Utopian Abundance living standards. The war starts, you fight and occupy systems, except at the war's end and if you win all the systems you occupied are turned over to exactly mirror the ethics and government of your empire and they become their own separate empire, if you occupy the entire opposing empire the whole. You could pick Free Haven, build a ringworld, make it super attractive to immigration and turn it into a massive and utopian refugee center. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. FTFY. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. Else, build one commercial center (upgraded) then build three utopian domes, should keep you alway at enough housing and jobs. 1 unity per worker and 0. There isn't a great way to deal with overpopulation in vanilla stellaris, although going Egalitarian and using the Utopian Abundance living standard isn't bad. 1 Is that worth the extra 6 stability or 3. See moreUtopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap. Decadence 20 happiness = 7. Because I can't understand why I would want that. Or set Assimilate citizenship manually for all species, so that the default rights can be applied properly. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. Pacifist + Fanatic Egalitarian Butterflies, RPing as the guardians of the galaxy. Am I doing something wrong? Does it mean 500 pops of a specific. Best way is Spiritualist/ Anything. All pops (except robots) should be set to Utopian Abundance (UA gives science + unity to unemployed pops). Toggle signature However, it is also limited to buffing other utopian pops, which makes the cheesy strat of running Utopian Abundance and slavery definitely not the best way to deploy Utopian Abundance. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris > General Discussions > Topic Details. but the shard modifier is not. So, it's actually a good combo with its merits. It cost me . The stats for The Greater Good. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. Utopian Abundance is poorly named. You'd want it for Utopian Abundance anyway. Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. like, it's the same thing at heart, but one is not working with the abundance it. Assuming you can sustain utopian abundance, its benefit translates into stability and higher production from that stability, unemployed pops also produce a lot of science in total. if You are setting utopian abundance it is because you're playing. Thread starter Lucas Trask; Start date Sep 6, 2022; Jump to latest Follow Reply. 6 production bonus. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. The extra happiness also gives you a stability boost which translates to more of every resource. Reply No-Tie-4819 Fanatic Materialist •. I went utopian abundance from day 1. Speaking of which, that makes TWO patches I need to play. Also, it's just funny to be Environmentalist, vassalize another player, and then build Ranger Lodge holdings on their biggest Forge/Factory Worlds; thereby preventing them from turning it into an Ecumenopolis. Utopian Abundance is best used in the late-game when you have multiple ecumenopolei and can afford to run some industry arcologies, as it can give you a really nice productivity boost (+20% happiness works out to +7. 2% to all job outputs) that will pay for running a few extra arcologies. Stellaris. There is. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. This is not *just* a "no artisans" build. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. The Entertainer and Servant bonuses are irrelevant, what matters is Decadent Lifestyle living standard: 20% Happiness (= 12 Stability = +7. You can also go with the Utopian Abundance living standard, which eliminates all penalties to being unemployed and even causes unemployed people to produce science and unity. The more pops you uplift to utopian abundance, the stronger the effect. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own eventually. It doesn't make any sense for ethic that heavily favour ruler strata. In unmodified Stellaris, there was no formula, only choas. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the relics has -10% too. ago • Edited 5 yr. Fanatic Egalitarian-Pacifist with Utopian Abundance and Overtuned under a democratic or oligarchic government type with Idealistic Foundation, Death Chronicler and Meritocracy. ago • Edited 5 yr. The biggest factors that can sway you from one. Make Assimilation Separate from Living Standards. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. The Stellaris AI will not choose to colonize worlds with less than 40% habitability. Minerals went from 15. Ethics: egalitarian, militarist. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. Let that sink in for a while. < 1 2 > Showing 1 - 15 of 22 comments Sturm Krahe May 30, 2018 @ 6:00pm I found this very annoying too, but it's easy enough for you to change if you want to. I have 32 pops, and each one has 5 political power according to the tooltip. Key civic is the "Sacrifice Population for Happiness" civic, which gives you an edict where you can sacrifice pops for 50-60% extra happiness depending on how many sacrificial temples that you build. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. You can be a Megacorp in stellaris with Utopian Abundance and you'll be closer to a communist utopia than fanatic egalitarian democratic social welfarists or shared burdenists. Taking wasteful as a free genetic trait would help some. Play as a Megacorp and give your pops Utopian Abundance, distributed luxury goods, free, fully developed healthcare buildings and maximum amenities on every world and terraform everything into Gaia Worlds just for the. parentheticalobject • 5 yr. parentheticalobject • 5 yr. Utopian abundance sets every pops political power 1, while social welfare gives rulers 4, specialists 2 and workers 1. It also features compatibility with Galactic Imperium Unification but it is not required. It gives almost exactly the same benefits but costs fewer Consumer Goods. Pops produce a natural amount of trade value based on their living standard. 2% job output and trade value. Alternatively, unemployed pops. if you're playing a megacorp or have the "merchant guild" civic you can get other jobs to increase trade value, but forin general it's clerks. It adds ringworld and dyson sphere, your go-to alloy dump. Stellaris > General Discussions > Topic Details. Due to not having access to temples, this build will have a maximum base unity output of 16. Utopian abundance for everyone. It's cheaper than Utopian Abundance for the same happiness bonus, and increases Governing Ethics Attraction by the same +20% from pop happiness without also further increasing Egalitarian attraction or being restricted to Egalitarian ethics. The system should be reworked. I prefer utopian. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. The practical answer is that this is Trot, who insists on playing Egalitarian with Utopian Abundance with pretty much every empire he plays, because he's not comfortable playing outside of it really likes roleplaying idealized Egalitarian, but wants to play with the other mechanics without having to give up Utopian Abundance. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). Moreover, since you'll be giving those 700 robots citizen rights with Utopian Abundance they will start generating large amounts of trade income which will further simplify the transition. If POPs have social welfare, shared burdens or utopian. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. Utopian Abundance and Academic Privilege both worthless now? Morfane. Stellaris Dev Diary #321 - Origins and Civics self. I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I wanted to be a better employer and give everyone in the corporation the best living standards possible. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. Also the Assembly Decision sounds a lot better then it actually is, it resettles a lot less pops then you would needed. Full. Utopian Abundance. didnt try that), but you only need regular Egalitarian to get access to that. If. Shared Burden or Utopian Abundance look after the negating political power and ensuring every class has equal. Subscribe to downloadUtopian Abundance Tech. Diplomacy and tech are laughably weak in Stellaris rn compared to just pop-spam and production overdrive. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. Reply No-Tie-4819 Fanatic Materialist •. Egalitarian is underwhelming right now. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Legacy Wikis. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. Habitability penalties are pretty neglegible. 3? So I decided to try out a new type of empire, one that focuses on pop enjoyment. 15 = Utopian Abundance. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. It should have been an evolved and extreme form of social stratification. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. 4 Upkeep +5% Happiness;. TL;DR, the base DOES count the research generated by unemployed pops as value, and (I think) preferences unemployed and valuable pops over not-valuable (non-utopian abundance) pops for jobs. Utopian abundance (Egalitarian) is +%20 happiness. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. ago. Put everyone on Utopian Abundance and all pops have a base 70% happiness, which will get you the other 20% stability you need (which is the max you can get from happiness anyway). UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. And then the contingency showed during a. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. When you start the game, immediately go into policies and switch to a civilian economy and consumer benefits. xav1353 • 5 yr. Robots should be set on force labour (as they can't be set on UA so at least they can produce something). Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. Darvin3 • 3 yr. My species hasn’t realized the efficiency of utopian abundance yet Would rather use that money for something else rn lol Reply ThaumicKobold Xeno-Compatibility •. 2% job output and trade value. The rest is flex. Mr Dictator Aug 6 @ 9:23am. 2 mineral. Absolute stagnation becomes stagnation Effective change: +40% pop growth, +50% unity production, can guarantee empires for free, can offer research agreements for free. That. 4 trade. The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. the amenities from servants and minor increase from entertainers is funny and cool. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. There's nothing in the notes about achievements. stratified economy < decent conditions < academic privilege < social welfare < utopian abundance. Rhoderick. Far less useful than Academic Priv. r/Stellaris • Galactic tyanki breeding program? r/Stellaris • [In. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and . But they also cost 1 Consumer Good, rather then 0. Based on the wiki's formula, the Progressive faction should produce more than 36 unity. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Synth Ascension run, plenty of cyborgs but no forced assimilation. + happy pops passively increase stability without the need for buildings/ascensions Egalitarian Cons - high living standards consume a lot of consumer. Compare using miner. It is great, but only in later stages when you have a great deal of consumer goods income. Presumably unemployed pops living under Utopian Abundance living standards are using similar software to help researchers all around the galaxy, all the while having fun. Go to Stellaris r/Stellaris. I'd have to disagree; Utopian Abundance only really starts to shine in the late-game, and until then it's not really that great. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. Shared burdens to utopian abundance cave dweller build for early liberation wars? Thread starter. Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. Mercantile will put merchant's in the commercial zones. ReplyCurrently, pleasure seekers is in a weird place.